Ansis

One of the few, carrying memories of many

Description:

Info
Name: Ansis Alignment: lawful Good Deity: The Nameless Ones
Race: Deva Size: Medium Age: n/a Gender: Male Height: 6’8” Weight: 220
Background: Akanul Languages: Common, Elven, Shumanpuri, Tochlandic
Class: Warlock Level: 4 XP: 3,750+ Company: N/A
Paragon Path: N/A Epic Destiny: N/A

Stats
STR: 11 (0) AC: 17 Max HP: 41 Acrobatics: 3 Endurance: 4 Perception: 3
CON: 14 (+2) FORT: 14 Bloodied: 20 Arcana: 5 Heal: 3 $Religion: 12
DEX: 12 (+1) REF: 16 Surge Value: 10 Athletics: 2 History: 7 Stealth: 3
INT: 16 (+3) WILL: 16 Surges/Day: 8 $Bluff: 10 Insight: 3 $Streetwise: 10
WIS: 12 (+1) Initiative: +3 Passive Insight: 13 Diplomacy: 5 Intimidate: 5 $Thievery: 8
CHA: 17 (+3) Speed: 6 Passive Perception: 13 Dungeoneering: 3 Nature: 3

Race Features
Astral Majesty: +1 Bonus to all defenses against bloodied creatures.
Astral Resistance: Resist necrotic and resist radians equal to 5 + one-half your level.
Immortal Origin: Immortal creature origin.
Memory of a Thousand Lifetimes: Have the Memory of a Thousand Lifetimes power.

Class/Path/Destiny Features
Eldritch Blast: Use Eldritch Blast as an At-Will power to attack.
Eldritch Blast Charisma: Use CHA for Eldritch Blast.
Eldritch Pact: Choose a pact, which determines an At-Will spell, your pact boon, and bonuses to certain powers.
Vestige Pact: You forge a pact with a chosen vestige and gain vestige powers and a pact boon for that vestige.
Prime Shot: If no allies are closer to target than you, get +1 on ranged attacks against that target.
Shadow Walk: On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn.
Warlock’s Curse: Once per turn (minor), curse nearest foe you see; deal extra damage to cursed foes.

Feats
Auspicious Lineage (1): Roll d8 instead of d6 for Memory of a Thousand Lifetimes.
Distant Advantage (2): Gain combat advantage with ranged and area attacks against flanked enemies.
update later (4): update later.

Basic Melee Attacks
Mace Attack: STR vs. AC Attack Bonus: +4 Damage:1d8
Dagger Attack: STR vs. AC Attack Bonus: +5 Damage:1d4
Unarmed Attack: STR vs. AC Attack Bonus: +2 Damage:1d4

Basic Ranged Attacks
Eldritch Blast (Rod of Time Distorion +1) Attack: CHA vs. REF Attack Bonus: +6 Damage:1d10+4
Eldritch Blast (Unarmed) Attack: CHA vs. REF Attack Bonus: +5 Damage:1d10+3
Dagger Attack: DEX vs. AC Attack Bonus: +6 Damage:1d4+1
Unarmed Attack: Dex vs. AC Attack Bonus: +3 Damage:1d4+1

At-Will Powers
Eldritch Blast Action: Standard Keywords: Arcane, Implement
Range: Ranged 10 Attack: CHA vs. REF Target: One Creature
Hit: 1d10+CHA mod (+3) damage.
Special: You can use this power as a ranged basic attack.
Rod of Time Distortion +1: +6 attack, 1d10+4 damage

Eyes of the Vestige Action: Standard Keywords: Arcane, Implement, Psychic; Varies
Range: Ranged 10 Attack: CON vs. WILL Target: One Creature
Hit: 1d6+CHA mod (+3) psychic damage.

Encounter Powers Inaccurate from here down…
Rebuke Undead (Divinity) Action: Standard Keywords: Divine, Implement, Radiant
Range: Close blast 5 Attack: WIS vs. WILL Target: Each undead creature in blast
Hit: 1d10+WIS mod (+4) radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.
Miss: Half damage.
Staff of Ruin +1: +7 attack, 1d10+6 damage
Symbol of Divinity +1: +7 attack, 1d10+5 damage

Maledictor’s Doom (Divinity) Action: Minor Keywords: Divine, Fear
Range: Close blast 5 Target: Each creature in blast
Effect: Each target takes a -1 penalty to attack rolls and saving throws until the end of your next turn. In addition, whenever the target is hit by a fear attack before the end of your next turn, you push the target 1 square as a free action.

Summons of Justice Action: Standard Keywords: Charm, Divine, Imp., Radiant
Range: Close burst 5 Attack: WIS vs. WILL Target: One or two creatures in burst
Hit: 2d8+WIS mod (+4) radiant damage and you pull the target(s) 3 squares and knock them prone.
Effect: You are dazed until the end of your next turn.
Staff of Ruin +1: +7 attack, 2d8+6 damage
Symbol of Divinity +1: +7 attack, 2d8+5 damage

Fires of Judgment Action: Standard Keywords: Divine, Fear, Fire, Implement
Range: Area burst 1 within 10 squares Attack: WIS vs. REF Target: Each enemy in burst
Hit: 2d10+WIS mod (+4) fire damage and slide target 1 square. If you have any bloodied allies in the burst, the attack does 2d12+WIS mod (+4) fire damage instead.
Staff of Ruin +1: +7 attack, 2d10+6 damage
Symbol of Divinity +1: +7 attack, 2d10+5 damage

Creation Secret (Divinity) Action: Free Action Keywords: Divine
Range: Personal
Trigger: You use a magic item’s daily power.
Effect: Roll a d20. If you roll a 10+, the use of the daily power is not expended.

Daily Powers
Summon Angel of Fire Action: Minor Keywords: Divine, Fire, Implement, Summoning
Range: Ranged 5 HP: My bloodied value (16)
Effect: You summon a Medium angel of fire in an unoccupied square within range. The angel has speed 6 and fly 6 (hover). You can give the angel the following special commands.
Standard: Close burst 1; targets each creature in burst; WIS vs. REF; 1d8+WIS mod (+4) fire damage.
Opportunity Attacks: Melee 1; targets one creature; WIS vs. REF; 1d8+WIS mod (+4) fire damage.

Utility Powers
Second Wind (Encounter) Action: Minor
Range: Personal
Effect: You spend a healing surge and regain 8 hit points. You get a +2 bonus to all defenses until the start of your next turn.

Know Weakness (Encounter) Action: Minor Keywords: Divine
Range: Personal
Effect: Choose a creature within 10 squares of you. You know that creature’s current resistances and vulnerabilities, if any.

Rituals
Hand of Fate Level: 4 Component Cost: 0 Category: Divination
Market Price: 175 Time: 10 minutes Key Skill: Religion (no check) Duration: 10 minutes
Description: Ask up to three questions about possible courses of action. If you describe the actions that refer to directions or specific objects, the hand will point to the greatest reward. If you describe a single course of action, the ritual will assume inaction is your other option.

Comprehend Languages Level: 1 Component Cost: 10 Category: Exploration
Market Price: 50 Time: 10 minutes Key Skill: Arcana Duration: 24 hours
Description: At the beginning of the ritual, choose a language you have heard or a piece of writing you have seen within the past 24 hours. The ritual allows you to speak or read the language for 24 respectively. If Arcana check is 35 or higher, fluent. If both, check once.

Wizard’s Curtain Level: 1 Component Cost: 30 Category: Warding
Market Price: 75 Time: 10 minutes Key Skill: Arcana (no check) Duration: 24 hours
Description: Obscures all sight lines into a single room or a burst 4 area, applying -10 penalty to Perception checks to see anything inside the warded area.

Equipment Worn
Body: Dwarven Chainmail +1 AC Bonus: +6 Check: -1
Property: +1 Endurance checks
Power (Daily – Healing): Free Action; Regain hit points as if you had spent a healing surge.

Main Hand: Staff of Ruin +1 Crit Bonus: +1d10 damage
Property: Whenever you make an attack with this staff, you gain an item bonus to the attack’s damage rolls equal to the staff’s enhancement bonus (+1).

Off Hand: N/A

Head: N/A

Neck: N/A

Arms: N/A

Hands: N/A

Ring 1: N/A

Ring 2: N/A

Waist: N/A

Feet: N/A

Symbol: Symbol of Divinity +1 Crit Bonus: +1d6 damage
Power (Daily): Free Action; Use this power when you hit with an attack using this holy symbol. Gain one additional use of Channel Divinity for this encounter.

Tattoo: N/A

Other Equipment
Backpack:
—Alchemical Reagents (Arcane) (40)
—Bedroll
—Flint and Steel
—Hempen Rope (50’)
—Leather Armor
—Ritual Book
—Rod
—Sunrod (2)
—Trail Rations (6)

Belt:
Belt Pouch:
—Healing Potion
—Dagger
—Waterskin

Money
PP: 0
GP: 46
SP: 6
CP: 6

Bio:

Ansis

Wayward mesatchornug