Lost in the Dark
Dark Mines

Our descent began on an elevator after we cleared out a half dozen or so orcs on the surface. We came to this place on the behest of Wolfson , a dwarf from the Blackrock Clan. He sent out a party to clear out these mines, which included a cousin of his. The mines are to be put back into production once any infestation has been removed. That party never returned. It was believed that they were captured and are being held in mines by the orcs. We were hired to finish the job and rescue the kidnapped dwarves.

As we descended, control over the elevator was take from the orcs below. Volleys of poisonous arrows showered upon us. Many of us were hit. The poison was quick, but not long lasting. Nonetheless, we were weakened by it, and when we landed, we were greeted but another half dozen orcs and some other type creature. On the way down we managed to return fire and weaken them as well. This other creature was some sort of spell caster, a priest perhaps to some heathen god. It remained protected behind a wall of stalagmites. After my companions and I took care of a few of the orcs, I stepped through the wall to engage the priest. After the battle Önundr Tyggrason explained that it was something called a Duergar. A distant and forsaken relative to the dwarves. His disgust from just speaking the name of this race was enough to know to never mention them to him again. Unfortunately, the priest was not alone, two more duergar appeared on either side of me from out of the thin air. I was surrounded, a situation I have become very familiar with, and nothing that I could not handle. As my allies made their way through the stalagmites to aid me, the priest attempted to run. Our presence in the mine had to be kept secret, so I perused. I was able to catch up and slow the priest down. Together, we were able to stop the priest in his tracks.

After the battle, we took a short rest and discussed which direction to proceed in the mine. In the end, we decided to continue down the shaft where the priest was attempting to flee. It was not long before we were halted by a flurry of arrows coming out of the darkness ahead. We approached cautiously and found another group in a portion of the mine that opened up. It was another mixed group of duergar and orcs. We seem to have surprised a group what was mining in the area as a few of them were only wielding picks. A later search of the area relieved a collection of silver ore that had been mined. A short battle ensued, and one of the miners was able to escape. This was of great concern to us as we did not know how many more might be lower on the mine, and this miner would surely alert them. We did not delay here long and continued deeper into the mine.

Eventually the mine opened up into a large cavern. The decent down the side of the cavern was extremely treacherous, as the miner who escaped found out. The miner must have fallen in his haste and met his end. Something the fluttered into the darkness had been feeding on the miner, a gruesome site to witness in a place so dank and dark as this. As we continued down the narrow path, we used our rope to tether ourselves together. It was fortuitous that we did as one of my companions, I believe the human from the south with the obnoxious accent, slipped and fell into the rushing waters. Had it not been for the rope, the situation may have been dire.

As we reached the bottom of the cavern, Önundr pointed out a fortification at the other end. We were able to make out a lone orc guarding the entrance, asleep. Before anyone could do anything about it, Renardo snuck up to the orc in an attempt to assassinate it silently. He was nearly successful, but failed to complete the job. At that moment, Önundr let forth a blast of light the finished off the orc, but illuminated the entire cavern. Everyone froze, waiting to see what might happen. After a few minutes, the tension subsided, for now, it appeared that we remained undiscovered. The door to the fortification was open and lead to a hall designed to make make anyone who traveled down it dead. We could hear light coughing coming from one of the slits on the right side designed for archers. Renardo snuck in first, opened the door at the end of the hall with the key we found on the guard. He then entered the room where we could hear coughing. In there he discovered a dwarf hanging in cage, otherwise he was alone. At this point we all joined him in the room. Ansis was able to successfully pick the lock, but triggered a trap and was injured. We al then took a much closer look around and discovered a second trap rigged with a trip wire at the entrance of the cage. Careful to not trigger it, we entered a released the prisoner. She was a dwarf warrior maiden know as Sif Blackrock, The Shade Stone. We told her how things had gone for us up until this point and gave her an account of each enemy we had slain. She informed us that all her companions had been killed and she would surely be dead soon if it were not for our arrival. She also spoke of at least 2 more duergar, one of which was a forge priest and her torturer, that still remains somewhere nearby in the fortress. After locating her equipment and giving her time to rest, she was extremely eager to search the rest of the fortress for her captors and bring swift justice to them. We agreed to help her as it would also complete out purpose here.

The first duergar we encountered gave us no trouble as we caught it off guard in what looked like the barracks. It died a disgraceful death with its pants around its ankles. I doubt that either of my dwarven companions felt that it deserved anything better. We continued to search the fortress and found a tightly wound spiral staircase leading down. We descended and discovered a short hallway with doors on each side and another orc guard. This one was no asleep and engaged us immediately. The doors at the end of the hall were the larges and were barred. They remained that way for the rest of the battle. The doors on either side of the hallway each lead into a larger room. The single door lead to what, from my companions description, appeared to be a forge. The double door lead to a hall and makeshift throne-room, at the entrance was standing another guard. I entered this room to help elevate the choke-point in which we were stuck. The room was pitch dark, so I illuminated the room with our lantern. At this point I noticed three other creatures. One was wielding a hammer, the other a mace, and the third appeared to be a dog crafted out of a mess of wire and metal. As the battle continued, most of the rest of my party entered this room. Only Önundr remained in the hallway, pinned down by what I hear was a whirlwind of knives. Eventually, what i recognize from the description given to us by Sif, the forge priest entered the room. The outer wall of the room was not a wall at all, but open to another cavern, which after a lower walkway lead to a sheer drop into nothingness. During the battle, both Ansis and Renardo were knocked out of the room down to this lower walkway.

After the forge priest entered the room, Renardo climbed back up from the outer walkway to engage the priest. The priest said something in some awful language and threw something at the floor. All around the priest and Renardo 4 fire spirits appeared. It was at this point that everything got much worse. I do not recall who made the blow, but when one of these fire spirits was stuck, they exploded into a ball of sparks and flame. The sparks flew over the edge of the wall and ignited something on the lower walkway. Three were a series of defining explosions that rocked the foundation of the fortress. The lower walkway began to fall and half the room and the hallway outside the door followed it. I was standing next the the throne when the room and my companions were beginning to slide into the murky darkness below. I immediately threw a rope to me friends and began to look for something to secure it to. It was at this point that the remainder of the room in which I was standing began to fall as well. While keeping hold of the rope I was able to leap to the corner of the room , which was not much more than an small ledge at this point, that was not falling. I took a tight hold of the rope and braced myself for what I knew would be too much for me to hold. the slack in the rope was quickly taken up and with a overwhelming tug I was pulled off the ledge and began to follow my companions into the dark depths below.

Much to my surprise and extreme pain, the chasm had a bottom. I, only through the grace of Shalonwe, remained conscious, though only barely. Sif also survived the fall without loosing consciousness, and together we began digging through the rubble to unearth out friends.

We all managed to survive; but we have been down here, forced to take rest by our injuries, for two days. This place is not meant for living things. We must find our way out of here. I must see the stars again above my head and the green of the earth below my feet. All my hope for this lies in my two dwarven companions.

Dispelling a different taint.

Date: 03/02/2010
Title: Goblicide By Önundr Tyggrason
Regions: Goblin Lair, Olophanes’ House, Phedros

I ran my short legs into the woods as fast as I could, following my comrades. When it seemed they stopped giving chase, we collapsed at the closest defensible location. I had never run so hard. I drank some water, but that didn’t help. I needed to take a sip of something strongly. I passed my wineskin around though I’m not sure they deserved it after that botched plan. I closed my eyes and rested as long as I could. I was so out of it I didn’t remember that I have a hand ritual that would help conceal our presence. Glad nothing attacked us.

Almador led the way back. I had no idea where we were. Had it been running through dark cave I could have taken us anywhere, but I’m as blind a newborn rabbit in this land of trees.

The goblins we slew outside the cave were gone. Many tracks led into the cave. They probably dragged their dead inside for food. Nadja suggested going around to find a back entrance. It was a rare occasion that I agreed with her. The search yielding nothing. It was back to our usual plan.

We spotted 2 sentries stations outside of the cave entrance. I wasted no time and blasted one of them without hesitation. Both of them were killed before they could sound the alarm. In this case, the alarm would’ve been a horn. We took the opportunity to take a quick rest atop the cave mouth.

Alamdor climbed down and took position in front of the cave entrance several paces back. Nadja and Gal were off to the side while Ansis and I stay on top to rain death when the time came. Almador blew the horn, but instead of Goblins charging out, a cloud obscured the cave mouth.

Taints came up from the ground beneath our feet, foiling our plan to fire spells from above. I had to make a pretty far jump to the ground below. I fell on my ass hard, but managed to crawl away. The battle around me was a mess. The cloud made it difficult to see our targets. Some caster was effectively moving it around. We managed to kill the Goblins and Taints one-by-one, gaining ground into the cave.

They punished us for every inch. The fight went into a large chamber. There didn’t appear to be any escape routes. The last Goblin took its final stand over their shit pit. Guess it showed its intellect. We made sure to kill it without having to soil our clothes to rob its corpse.

Victory meant spoils. There were a number of items worth selling. The only thing of use was some cloth armor, which Nadja took. She claimed she didn’t want it, but I’m on to her. She’ll take everything she can get her greedy hands on.

While gathering the loot, I noticed something amiss about the a section of stonework near the shit pit. It was so obvious I didn’t need to see it. I could feel something was wrong off with that wall. Judging by its surroundings, the inhabitants had no idea something laid behind the stone. Ansis and Almador checked for traps. A nasty one was in place. We felt it was safe to fully rest up before attempting to see what was on the other side.

When we were ready, Ansis used his skills to disarm the trapped door. A few of us helped him out with the task. It was a good thing too. He made a miscalculation that triggered the trap. I nearly lost some fingers before he corrected his mistake and rendered the door harmless.

A second check showed no more devices of death. The heavy door swung open much protest. A hallway laid beyond the door, curving to the right. Our approach was cautious. There was no telling where the passage led or what we might find.

The hall around the corner led to an open room with a magnificent crystal in the middle. It lit the cavern. Stalagmites and stalactites cast shadows all around. A creature materialized above the crystal. We later figured out it was a Void Dweller. In the meantime, there was a battle to be fought. It summoned more taint-like creatures.

We weren’t prepared for this type of fight as our focus had been Goblins. We tried to determine if the Void Dweller was using the crystal to summon its minions, but that didn’t seem to be the case; therefore, we concentrated our efforts on our main enemy. Several of my companions went down like a sack of tubers. There were barely enough potions and words to go around to keep everyone alive. Depleted and with few options, we coordinated a final assault in desperation. Luck was on our side this day as we stole victory from the jaws of defeat.

The crystal was a fascinating subject. I spent some time studying it with Almador and Nadja. The Void Dweller was using it to control the weak-willed Goblin tribe. It sent them to Olophanes’ house to retrieve information and possibly torch the home. I wonder what it wanted and who it served… Something important is happening. Summoning planar beings is often asking for a death wish; having those beings come and mess with things here is even worse.

We left the crystal and carnage in the room. With the secret door closed and secured, it was time to head back. A quick stop at the old man’s house yielded nothing further from the basement. The next stop was Hastrons to report our findings to Thayon.

XP: Enough to hit Level 3
Money: 32Gp, 25SP each
Stoneskin Cloth Armor +1 (Nadja)

The Latrine's Source
Crisse de calisse de tabarnak de cave!

Date: 02/16/2010
Title: The Latrine’s Source By Önundr Tyggrason Via Recap
Regions: Olophanes’ House, Goblin Lair, Phaedros

[Not present at game.]

What happened next was so mind-boggling, I blocked most of it from memory.

It must’ve been the poor choice of where to put the horse before the last battle and made everyone paranoid and unreasonable. There was much arguing about whether to dig out the basement, go track down the Goblin lair, go back to Hastrons, or Hrumnir knows what!

They really pissed me off and at some point I stomped off to the remains of the tower to try to find comfort near blessed stone.

I vaguely remember one of them having the nerve to ask for another divination. Hrrrummmppph.

I think we ended up at their mudhole because of it. We did what we always do, charge in with barely a plan (or an over complicated plan that doesn’t work). We killed some Goblins, but mostly had our asses handed back to us with sharp sticks. We exited the cave at full speed into the forest to recover.

Did I mention we didn’t check out the lab under the house?!

XP: 125 each

Horsing Around
A: More than 5.

Date: 01/19/2010
Title: Horsing Around By Önundr Tyggrason
Regions: Olophanes’ House, Phaedros

Apparently we weren’t concerned about a horde goblins returning as we perused the books the Goblins salvaged. There were books of star charts and 3 scrolls on comets and meteors. Others were on myths, specifically creation myths, that included insightful comparative studies on them.

Most interesting to me were the books written in Neheshi. Seemed odd that so many books in Neheshi were this deep inside Phaedros. These focused on celestial movements with planar conjunctions. Seemed the old man was hellbent on contacting extra-planar entities. Looks like he got his wish.

We tossed all the book into our magic sack. Someone retrieved the horse and cart and tied her up in the house. This seemed like a bad idea, but what else is new. If we left the horse by the path, it might get killed. If we put in the remains of the house, it might get killed.

While they took care of that, I sat down and prayed to Hrumnir for guidance. Our options seem to be stay and fight, remove the rest of the rubble to the trapdoor, or study the book. I was told staying and fighting would give us the greatest reward. I conveyed my divination and we prepared for the Goblin forces to return.

It didn’t take long for them to approach our location. Almador’s sharp elven eyes saw something in the bushes. Nadja strode forth to intimidate whatever was out there. It howled, possibly for reinforcements. Finally, someone realized the goblins might kill the horse if stays in the house. Nadja and I took the horse and brought it to the beginning of the trail. That was a terrible idea too!

Goblins had been surrounding the area and attacked us when we were near. The horse panicked, but we didn’t have too much time to worry about it. We were outnumbered and the runts were prepared. From the other side of the house came Goblins riding Dire Wolves.

It took nearly a minute for us to get control of the situation. Once the wolves and their riders were slain, the remaining vermin fled. We couldn’t let them go back and warn their clan. A short chase into the forest ensured they would not draw breath again.

XP: 220 each
Gauntlets of Blood (Almador)
12 x Arrows (Party)
Battleaxe (Use/Donate to villagers)
Javelin (Use/Donate to villagers)
Shortbow (Use/Donate to villagers)

The Crematory
Q: How many Goblins does it take to fill a latrine?

Date: 01/05/2010
Title: The Crematory By Önundr Tyggrason
Regions: Hastrons, Mikal’s Farm, Olophanes’ House, Phaedros

After making the necessary purchases with our meager funds, we were ready to leave begin our next mission. Thayon generously gave us 2 healing potions. He also gave me a bag.

Inside the bag was a holy symbol. It was carved with the symbol of several gods I recognized, and some I didn’t. The gods seemed to all be non-destructive deities. I informed me, ‘in times of need, aid is never more than a prayer away.’ I thanked him and boarded the wagon.

Mikal, his sons, and the rest of us drove the wagons back to their farm, where we were once again allowed the privilege of sampling his wife’s delicious cooking. I don’t know about anyone else, but I slept quite well that night.

As dawn appeared above the horizon, we set off to the house of horrors. I spotted a lynx watching us from a distance, but it did not approach. While riding through the woods, Nadja noticed a some smoke coming from the direction of Olophanes’ house. We were too far away to determine if the smoke was from a campfire, near the house, or from the house itself.

After much debate, Almador tied up the horses while Nadja scouted ahead. The house had been on fire and was now smoldering. Much of it was destroyed. Only some of the stonework was intact.

The human’s eyes were sharp enough to spot some goblins among the shabby tents they erected nearby. She also spied a large dog. Not wanted her scent to be picked up by the beast, she snuck back to our location to inform us of her findings.

Our course of action was to CHARGE! Vile vermin must be eradicated! When we arrived, we found 4 Goblins and some weird, unhealthy-looking Goblin. They were dispatched without much trouble. The sickly goblin might have been infected by a taint? Not sure. Whatever was happening to it wasn’t natural.

The house was in terrible shape. Almost everything that could be set afire was gone. Much of the stonework was scorched and/or crumbling. The tower was most resilient, but still not possible to reach the top floor. A pile of rubble covered the trapdoor to the basement. Not sure if the basement collapsed, but the Goblins appeared to have been digging over it.

We searched the area while keeping our eyes on the surrounding area. It looked like there were probably more of them, as evident by the latrine filled with more shit than these 4 greenies could possibly produce in a few days. There was also a set of large wolf prints. Guess it probably wasn’t a dog. Dire wolf maybe?

We managed to gather the useful things to one location. There was a chest, some books the (probably) Goblins set aside, a crappy tent, poorly made weapons, and a magical dagger. The dagger was thought to be an axe, but it was really dagger that can change shape in battle. Handy.

Ansis failed to pick the lock in the chest, but Almador succeeded. Inside were clothes, a stitched bag, a cloak, and an assortment of coins. We discovered the bag to be a Bag of Holding. This will be put to good use in our travels.

Nadja started hacking the heads off the Goblins. It was unnecessary. A finger or ear is usually good enough as proof for a bounty. There were no specific bounties on these Goblins. She is not putting those heads in our magic sack. Barbarian…

XP: 150 each
Money: Didn’t write down amount. Received extra in later session.
2 x Healing Potion (Ansis, Önundr)
Symbol of Divinity +1 (Önundr)
Bag of Holding (Party)
Dynamic Weapon +2 (Nadja)
Chest (Party)
25 x Arrows (Party)
Axe (Use/Donate to villagers)
Javelin (Use/Donate to villagers)
2 x Shortbows (Use/Donate to villagers)
Short Spear (Use/Donate to villagers)
Tent (Party)
War Pick (Use/Donate to villagers)
Wool Cloak (Party)

Arrival At Hastrons
Bards and peasant daughters don't mix even when a fell taint is involved.

Date: 12/01/2009
Title: Arrival At Hastrons By Önundr Tyggrason
Regions: Olophanes’ House, Mikal’s Farm, Hastrons, Phaedros

We searched the bedroom next to the orrey. After a fruitless search, it was time to ascended the ladder to the roof. The astrological scrawling on the walls continued with our ascent. Thankfully, there were no more creatures outside. The sky showed 2 bright starts. The red star possibly signified Balor. And the blue… The Wanderer? Uncertain of what this meant (if anything), we went back downstairs to the orrey.

Piro recovered enough to move. He was clearly shaken and wanted to leave. Some of the others wanted to stay for probably less honorable reasons. I sided with the lad and asked him about possible tomes we might take with us to support our case. Either he wasn’t sure, wasn’t in the mood to tell us, both. In the end, it was too difficult to discern what might be useful. We packed up a bunch of books and left the rest behind.

We felt justified taking the old man’s horse as he had no further use for her. She was attached to the wagon where most of us rode. The return trip to Mikal’s was thankfully uneventful.

We arrived in the morning and told the family what happened. Before we turned in for the day, Mikal sent one of his sons ahead to Hastrons to inform them of our arrival later that evening. Syas, being the fool that he was, must’ve done something to anger Mikal as he was driven off before we awoke at dusk. Sad. I liked that man and his ability to sing Dwarven songs. May Hrumnir allow our paths to cross again.

Mikal’s wife cooked us a delicious meal of quail. We were also given a nice seat to put on the wagon for more comfortable seating. Off we went with Mikal and Piro.

The following day will be Market Day. About 350-400 people should be around the small town tonight.

Important people in town not mentioned in earlier entry:
Fisichaeus: Lives nominally in town. He travels a lot. He supplies the town as well as 2 towns to the south and 3 to the north. He is the wealthiest man and is known for his imports. He also carries letters for people from town to town. His home is on the outskirts.
Ephemaia: She is the best weaver in the area.
Stephan: The town drunk. He lives on the charity of the Shrine of Atrian. We should stay away from him. All of his scars are from the Lightbringer War (War against the Tieflings).

As we approached this poor excuse for a well-laid out town, we could see that the homes and buildings were thrown up with no regard for efficiency or reason. Only 2 buildings were 2 stories tall. One was Ibros’ home. The other was our destination – the inn. Like all other towns we’ve entered, we caused quite a stir.

Our party entered the inn. It was quite crowded. There were possibly a hundred people present. A hush accompanied our entry followed by the expected staring, mostly at my companions. Mikal found his son Leus and was informed that the arbiter would arrive after dinner.

Maybe it was the day prior to Market Day or maybe it was because people were curious about the incoming freakshow, but people seemed friendlier to me here than most towns I passed in the past several months. No one knew what to do with Ansis, but stare like idiots. I wonder how many lads lost their wallets while gaping at us. Nadia made herself unnoticed while Gal was met with hostile glances.

Some rough-looking humans went to hassle Gal, but all they ended up doing was making asses of themselves as she deftly (and gracefully) put them into compromising situations that endeared her to the crowd.

The door opened, spilling light into the room, causing everyone to stop what they were doing. Two men entered – one in a robe, the other with a crutch and missing arm. The cripple, Stephen, spit at Gal’s feet as he passed her. He was swiftly reprimanded by the companion, Thayon.

Mikal did the honors and introduced us. He spoke on our behalf about our deeds.

In the meantime, none of us saw Nadia slip out to check out the church. The modest structure could hold 50 people. A light was burning at the base of a tower – the sign of a good Atrianist. She returned to the inn afterward, slipping in unseen.

Piro testified that Olophanes had become more and more withdrawn over the last year. We were then questioned in turn. None of us lied though some of us were more forthcoming than others when it came to details.

Thayon’s conclusion was that Olophanes was no longer human and not connected to the town anymore. We happened to be at the right place to be of assistance to the town. A smart move on Thayon’s part, to have this situation presented in front of everyone in town and to defuse the prejudices of simple minds.

He declared that food, lodging, and drinks would be on the church of Atrian tonight. Once the hearing was over, everyone seemed more relaxed. I spoke briefly with Thayon about my concerns regarding the events at Olophane’s house, the orrey, The Wanderer, etc. He too was concerned and asked if I (and my companions) would be interested going back to make sure that the house was clean. I voiced my interest without hesitation. We also unloaded a huge chunk of the tomes we retrieved from the house to Thayon for examination.

When market day arrived the next day, we made a few purchases as a group. See below.

We found out some rumors around town. —There is a ruined tower of a Neheshi Wizard nearby. It might be haunted. —Almador heard some crazy thing about a nixie (water spirit) in some woods. A good lot that’ll do us.

I convinced everyone to agree to head back to Olophane’s house soon.

XP: 0
Money: 7GP, 5SP each from Syas’ share
Olophanes’ Horse (Party though Nadja would like to claim it is hers)
1 Draft House (-11GP each)
1 Wagon (-4GP each)
Climbing Gear

The Boy And The Orrey
If a barn full of taints wasn't enough, make more from boy juices.

Date: 11/17/2009
Title: The Boy In The Orrey By Önundr Tyggrason
Regions: Olophanes’ House, Phaedros

We left the lab and went back to the stairs. Almador unlocked the trapdoor with the key from the lab. A faint scent of ozone greeted our noses when the door was opened. He commanded the floating lantern to illuminate the room before hoisting himself up. No enemies came at him.

We quickly entered the room. Notations covered the walls like the first floor, but the handwriting was messier. Words seemed to be missing in some places. Parts looked incomplete or perhaps partially defaced. Moaning could be heard through the door on the right with the orrey.

We hurried over and threw the door open. A horrific scene greeted us. Piro was suspended in the middle of the orrey by some sort of harness that was draining his life force through tubes and whatever else was in him.

Fell taints appeared. We dispatched them this time without too much trouble. Time is of the essence, but we’re unsure how to stop the machine and save the farmer’s boy. It was obvious the contraption was slowly killing him. More taints materialized. Nadja and I spent less time fighting and more time scanning the room for clues about the machine. She spotted a glowing orb that was probably The Wanderer. I shot at it, but that did nothing. We all tried to use whatever meager skills we had to solve the riddle of the death orrey.

Ansis spied a panel on the back of the machine and broke it open. He flipped the switch inside that caused a quarter of the orrey’s interior to stop spinning. Almador tried to feystep into the middle to retrieve the boy, but that only shunted him into a corner. After more speculation, Nadja came to the conclusion that jamming her polearm into the orrey to stop its rotation would save Piro.

Wrong! It did stop the orrey, but it also drained Piro! The orbs and constellations in the orrey glowed brightly. A trapdoor at the top of the ladder in the corner opened. Nadja detected a bit of life in Piro. She was able to disconnect him and drag him away from the orrey before pulling her polearm out.

A severely disfigured thing came down the ladder. It might have once been humanoid. It summoned more taints and spoke menacingly at us. We didn’t hold back what little strength was left. In the end, the creature and its minions were sent back to whatever foul plane they belong. The vile creature was most likely what was left of Olophanes.

XP: 708 each
Money: 36GP, 6SP, 6CP each
2 x Healing Potions (Ansis, Önundr)
Gauntlets of Ogre Power (Gal)
125gp of Residuum (Önundr)
Rituals: Enchant Magic Item (L4-175gp) (Nadja), Make Whole (L1-50) (Önundr)
Large collection of about the movement of the stars (Party)

Insert Fell Taint Jokes
Insert fell taint jokes. What more did you expect?

Date: 10/13/2009
Title: Insert Fell Taint Jokes By Önundr Tyggrason Via Recap
Regions: Olophanes’ House, Phaedros

[Not present at game.]

The fight in the barn was hard fought. Everyone fumbled their attacks. Our spells and swings were wide off the mark. In the end we achieved victory. The creatures were Fell Taints from the far realm.

Loud noises came from the house. We broke down the front door. Remnants of a battle were evident. Vanquished Fell Taints and blood were all over the foyer. We paused for a moment to await the victor from the battle. When none emerged, Almador cautiously advanced through the doorway into the hall. He ascended the stairwell to the the trapdoor at the top of the stairs. Not surprisingly, it was locked.

There was another room off the hallway. It did not look like any battles had occurred. A quick search revealed a hidden trapdoor. Ansis checked it for traps. He didn’t find any. It seemed obvious that we should be heading up the house instead of into its basement, but maybe whoever screamed hid underground.

As is often becoming the case, Almador led the way into probably danger. Pretty brave for an elf. There was a single chamber that acted as an alchemist’s laboratory. There were many interesting instruments, specimens, tomes, etc. Alamdor spotted a magical cloak and donned it. It didn’t take long before we were attack by some Homunculi, the lab’s guardians.

It was difficult to fight in such cramped quarters. I couldn’t set off anything big without hitting my companions and/or destroying potentially valuable items and information. The fight ended in our favor. We scoured the room for useful items. Along with a few magical items, a key was located. With a little luck, it will open the trapdoor at the top of the stairs.

XP: 0
Amulet of Protection +1 (Gal)
Cloak of the Walking Wounded (Almador)
Key (Almador)
Reading Spectacles (Nadja)
Rod of Time Distortion +1 (Önundr)

Fighting Learning Curve And Astronomer
Don't piss off the crazy old man with your ignorance.

Date: 09/29/2009
Title: Fighting Learning Curve And Astronomer By Önundr Tyggrason
Regions: Kruthiks’ Cave, Mikal’s Farm, Olophanes’ House, Phaedros

We listened outside the cave. Wet slurping sounds greeted our ears. No one wanted to be the first to go into that death cave, so we convinced Syas to take a peek. He spied some winged creatures eating the bag of offal we tossed in. The change in the dim light must have alerted them. They flew further into the cave, disappearing from his sight.

I was able to discern from Syas’ description that these must be Stirges, foul mosquito-like creatures that breed in swamps. Luckily for us, we’re too far north for them to nest or we’d be in real trouble. You don’t want a swarm of them stinging you to death then laying eggs to make your carcass a pile of meat for their young.

We didn’t have much choice but to go into the hole. Syas threw a sunrod in. We all squeezed into the cave. The mouth was a tight fit. Almador led the way toward the sunrod and saw a Kruthik scamper away.

Too late, it was a trap. 2 Stirges dropped from the ceiling and attacked. We defeated several Stirges and Kruthik, including a fiercesome Kruthik leader that could burrow through the walls. The final chamber had various items. My companions smashed all of the Kruthik eggs. I wouldn’t say that the most heroic thing to do, but I suppose necessary to protect the farmers.

There was also a half-eaten corpse. This was probably the fool who went searching for the source of the problem a few days back. No sign of any livestock. Maybe they taste better than human flesh. His corpse had a few coins and a healing potion. A suspended magic lantern illuminated the cavern. Gal took the potion and Almador the lantern.

We brought the remains of the Kruthik leader and dead human back to to Mikal’s farm.

Mikal congratulated us and was kind enough to give us hot baths to wash away the stench. This was followed by a delicious feast. Syas sang a ballad he composed about our adventure.

We talked about many topics late into the night. Mikal would be happy to be a reference when we make it to town. Here are the important townsfolk in Hastrons.

Ascalaus – Innkeeper. He knows everyone. He has 3 sons and 1 daughter who help him run the inn.
Ibros – He was an Illucidus (Phaedron Alderman/Teacher) – Leader at a think tank and current First Citizen. He is well-liked and and respected.
Notker Eische – Procature who enforces order. He won’t introduce us to him. He is also the smith. 3rd generation Tochlander.
Thayon – New Atrian Arbiter within 3 months. He replaced Father Kalon after his death.

Gal asked about jobs. Mikal said Olophanes might have something for us. His estate is a day’s ride away. People shun him because some think he is a witch. Piro is one of the few people who goes to help him out. He will leave the next day. We decided to accompany him.

We were allowed to sleep inside the house. Before going to bed, Mikal had a stern talk with Syas. He must’ve seen him eyeing his daughter Anica when he sang of our deeds.

On our journey, we asked Piro about Olophanes. According to the boy, Olophanes is a rich old man well into his sixties. He spends his evenings looking at the stars through a telescope. He is great at predicting the weather. He had a past with Father Kalon. It had something to do with the Father’s daughter not “keeping the faith”.

We rode through the hills before it gave way to woods. Piro looked a bit nervous. The path we followed was ideal for an ambush. His fears were unfounded as nothing happened. The woods gave way to a clearing with a large mound in the middle. At its apex was a 2 story house. There were no trees on the hill and it was eerily quiet. A figure on the second floor observed us. He only moved away from the window when Piro looked up at the window, waved, and began unpacking the cart.

I offered to help unpack. Piro instructed us to wait and went to the house. He spoke with an old man before returning to tell us Olophanes wasn’t going to accept visitors. We would never make it back to Mikal’s farm or to Hastrons before dark. To show his graciousness, we were allowed to stay in the field for the night. What a waste of time.

I didn’t like the feeling I was getting from the old man and his house. I busied myself by chopping wood and doing whatever I could to help Piro.

Gal and Syas went to the house to try and talk to Olophanes. They somehow managed to get inside. They were asked if they saw a certain star – The Wanderer. Syas impressed him by knowing a little about this heavenly object. He said it’s only been in the sky for the last 3 days. We were unsure how he could have seen it the last 2 nights as they had been extremely cloudy over this area. They were told to return at night to be shown the star.

I passed the time by asking Piro about bandits. A while back, some of them tried to attack Olophanes’ house, but they all ended up dead. Maybe the old man isn’t half as feeble as he appeared. A caster or alchemist perhaps? I helped him make some stew and told Almador to be alert.

Once the sky was dark enough, the boy called Syas and Gal. I have no idea what the hell Almador was thinking, but he went too. I wasn’t thrilled to lose a good fighter when watching for bandits. Apparently Olophanes wasn’t pleased either. He inquired about where the Eladrin hailed. Almador seemed confused about where he was or how he got to his current location. He knew a bit about the stars in a place called the Feywild, but not the way the stars under this sky were different.

The old man allowed them all to enter his home. He spoke again of The Wanderer. This was a star that appeared once every 50 years. They ascended some stairs and entered a room with a giant orrey.

Many constellations were represented in the machine. Almador recognized some that he had seen in heavens of the Feywild, but had not seen them since his arrival. He was allowed to view The Wanderer through the telescope. The crazy old man didn’t like it when he asked what “the star means”. In his fit of rage, he threw my three companions out. Only the farmer’s son stay with him after the door was shut and barred.

Nothing more could be done so we slept in the barn (instead of the field).

A thunderous clap woke us in the night as creatures materialized in the barn to attack us.

XP: 213 each
Money: 2GP each
Healing Potion (Gal)
Floating Lantern (Almador)

Crossroads And The First Real Battle
Eau du Kruthiks.

Date: 09/15/2009
Title: Crossroads And The First Real Battle By Önundr Tyggrason
Regions: Outside Hastrons around Mikal’s Farm, Phaedros

Almador left the Feywild for the Material Plane. He headed toward the town of Hastrons.

Syas wandered around Phaedros going to Massalikey. The previous night, he slept with a farmer’s daughter and had to make a hasty exit after being caught by the father. He claimed it was her idea, right… He encountered our ragtag group at a crossroad. I noticed his pants were inside-out and made a reference to his drinking. Syas excused himself while we had a good laugh. When he returned, I offered him some drink. He joined our group and sang a Dwarven song while we followed the road.

Further down the road, Nadja spotted someone behind us, gaining. We slowed down and got ready in case the stranger would turn out to be hostile. As he approached, we exchanged greetings and chatted for a bit. Almador was also headed to Hastrons, the next town down the road. It made sense to travel as a group.

A storm rolled in and we needed to find shelter. A farm with a barn was nearby. Syas went to the door and secured us lodging in the barn as well as some food from the farmer (Mikal). The farmer’s son brought us stew. We noticed the holy symbol of Chelea (minor goddess of agriculture) in the barn. Ansis and I gave thanks to her (and Hrumnir of course) for our good fortune.

Mikal came to speak to us later. He told us some of his cattle have been missing. Someone or something had been killing them. He asked for help and someone answered his call. That guy has now been missing 3 days. There was 1 partially eaten cattle corpse on his property. He couldn’t spare any of his farmhands. There was too much work to be done. A few of the other farm nearby were also experiencing a similar problem. With his description, we tossed around some ideas of what manner of creature could have done this. Syas thought it might be Kruthiks. We talked it over and took the job.

The next morning we took 2 bags of offal to the fields by where the cattle carcass was. We lured the creatures out. They were indeed Kruthiks. After defeating the lot, we healed up. The party followed the burrowing tracks back to their lair. None of us wanted to go in, so we tried to set up a trap to lure them to the entrance. They’re smarter than that and we probably reek of their dead relatives.

XP: 79 each


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