Places

This is a compilation page of places, listed alphabetically:

Geography

Uestria

A massive continent north of the equator. Several cultures have records of other continents, but contact with them has been almost non-existent for over a century.

The Chalice is the single most dominant geographic feature, an inland sea atop the highlands that supplies most of the fresh water for the continent. Soria and Tochland claim some of its shores and frequently fight over the fisheries there, but every major culture is dependent on the rivers that flow out into the temperate plains and forests that surround it.

The civilizations that surround it are the Elves to the south and southwest, the Gnomes to the West, and the Dwarves in the mountains to the far West and Northwest, the human nations of Soria to the Northwest, Tochland to the immediate North with Nehesh further on, the Confederacy of Phedros to the North-northeast, the Protectorate of Duell to the Northeast and the Khanate to the East. Kobolds, and to a lesser extent Goblins, live in the caves and tunnels beneath the Chalice.

Other cultures exist without major cities: the Halfling Tragos ply the waterways throughout the continent and roam across the plains to the South and Southeast of the Chalice, and there are scattered tribes of Lizardfolk in the Greenfang to the South. Small autonomous villages or tribes of humans, orcs and gnolls also live scattered throughout the continent, though the Orcs are found more thickly in the West.

Shumanpoor

A continent and cluster of archipelagos south of the equator and to the southeast of Uestria. Thickly settled by the oldest known continual human culture Shumanpoor is a land but lately reintroduced to Uestria after nearly two centuries of forced isolation from a nearly unbreachable blockade by water and air elemental spirits as punishment for the attempted binding of the greatest elemental princes. Since the blockade fell near 100 years ago Shumanpoor has re-established trade relationships with Uestria and founded several small and so far unimportant colonies along its southern coasts.

The Dragonsee

Still largely unknown outside of a small number of Elves, Gnomes and Shumanpoori the Dragonsee is a geographically sprawling but thinly settled group of allied dominions ruled absolutely by dragons. Outsiders are unclear of the exact nature of the See, as what little is known is often conflicting: each dragon is absolute master of its own territory, but fights for territory with other dragons and even the few formal diplomats – Dragonborn representatives of one or another wyrm – are hard pressed to explain whether they represent their own masters or the See as a whole. Those few who have dealt with representatives are generally leery that the See may represent a potent threat but are still hopeful that it may be an even greater ally.

Nations

  • Cahal Anwess In Elvish “The Forests of the Heart”, a collective term for the homewoods of the Elves. Non-elves are not welcome outside of several specified trade towns. Wood elves live in semi-nomadic bands, while the high elves have a number of permanent cities. Since the Wayfinding and the return of many Elves to the Feywild the forests are much more thinly settled and have grown wilder and more dangerous. Though still nominally forbidden, there is little interest in violating the sanctity of the forests for the dangers that now roam there.
  • The Confederacy of Phedros The oldest human cities built along the many rivers in the Plains of Thakaeon flowing north into Krisanaxessi, the crystal bay. A confederacy of city-states allied for mutual aid and defense, but each possessing their own civic cultures and traditions. Famed for learning and erudition, Phedran scholars are in demand throughout human lands.
  • The Free Cities are a collection of formerly Tochlandish cities in the border area near Soria that were prominent mercantile centers before the rise of the Tieflings. When the nature of the new Tochlandish leadership was revealed the cities decried the imperial court as false and declared their independence from the rest of the nation, throwing in their lot with the Neheshi and Sorians. The Cities were the most hotly contested territories during the Lightbringer wars and – with the exception of Ulichingen – each was captured and sacked multiple times. Lately rebuilt and vigorous, the Cities are important neutral trade centers and a crossroads of money, diplomacy and secrets from most nations of Uestria.
  • The Grand Republic of Ferrulgia The Gnomish state exists as a complex network of small towns above and below ground and secreted amongst the foothills of the Chalice. A true republic with representation and elected officials. The most cosmopolitan place on Uestria, as almost all nations will have merchants in their markets.
  • The Khanate The dominion of the hobgoblin forces under the rule of the Heir of the Sky, based in the far East of the continent. The empire is vast, and it’s borders are constantly pushed outward in relentless expansion. Historically the Khanate has been a bitter foe of both Tochlanders and the Duellish for fights in the lowlands to the East of the Chalice, but during the rise of the Tieflings’ control over Tochland they were beaten back and have largely ignored the area since. The hobgoblins are important trading partners for the Shumanpoori and the largest point of contact for them in Uestria.
  • Nehesh A xenophobic and little-known human territory formed from the ashes of a half dozen lesser kingdoms over 300 years ago. 250 years hence Nehesh embarked on a great war against all its neighboring states, inflicting grave harm and conquering vast swathes of territory in a matter of weeks. The violence of that time created an awful reputation, but the leadership role Nehesh took in the Lightbringer Wars and the importance of its arcanists and soldiers in the fight against the infernal regime of Tochland has lately brought the Neheshi newfound admiration amongst other human realms. Currently viewed as the most powerful nation in Uestria.
  • The Protectorate of Duell The lands controlled by the Scions of Duell. A former member state of the Confederacy of Phedros that withdrew after the Duellish came to power. Nonhumans are persecuted minorities at best, and killed or enslaved at worst. Currently aiding the Tochlandish against the Khanate.
  • Soria A prosperous human kingdom bordering Tochland, the Grand Republic of Ferrulgia and unclaimed wilderness. Soria is one of the most stable human lands historically, benefiting from a wealth of resources and trade with other human lands, Dwarves, Gnomes, and through them the Elves. A longterm antagonism with Tochland over their shared border led to frequent fighting, but disaster during the Tieflings’ ascendancy in Tochland. Prominent in the fighting during the Lightbringer wars and an important champion of establishing the Free Cities as sovereign city-states.
  • Tochland A fractured but still powerful human kingdom famed for its mercenary companies. The royal family has been weak historically, and the nobles and mercenaries are generally thought to wield most of the power.
  • The Duchy of Cotruva (known as the Cotruvan Raj in Shumanpoor) A tiny human state (about the size of real-world Luxembourg) founded three centuries ago by Sorian adventurers. The country’s wealth stems from mining, fishing, wineries, and agriculture. Most of Cotruva’s territory lies within a large river valley. The rain shadow formed by the mountains to its east largely blocks the monsoons that affect the Green Fang, giving it a mild, Mediterranean climate. Cotruvans speak Sorian, although their dialect diverged from that of the mother country hundreds of years ago and contains many loan words from the Shumanpoori languages not found in Sorian. Cotruva’s contact with the outside world is largely by sea; the Duchy has close ties to Shumanpoor but an uneasy relationship with the Wyrm See.

Points of Interest

Places

Wayward jackomatik